
Just an attention to detail, a fondness for crates, and the common sense to avoid taking a bullet through the head. The world-building here is fairly subtle, since the narrative mercifully avoids dumping huge piles of exposition in your lap, and you won't feel like you'll need an Alternate Universe encyclopedia on your lap in order to understand things. The story takes place in the Gemini galaxy, where a war between two planets is the least of your concerns when more often the threat of the Boryokuden, the biggest and most powerful crime syndicate around, is more dangerous.

But this future isn't all sleek clean interfaces, equality, and universal health care no, this is the future that would probably be the setting for one of those episodes where Doctor Who gets disappointed in the human race again.

The game is set a few hundred years in the future, and a few galaxies away from our own beloved spinning blue ball. well, awesome and a little bit of back-tracking, some pixel-hunting, and adventure-game logic but Gemini Rue is still absolutely stellar. And what do you get from that heady brew? Awesome. Gemini Rue is a neo- noir point-and-click adventure game from Wadjet Eye Games and Joshua Nuernberger that blends mystery with action, stealth, and even science-fiction.

Neither of them is having a good day, and things are going to get a lot worse before they get any better. Azriel is waiting on a friend in the cold rain of New Pittsburgh who hasn't shown up yet and trying to stay under the radar of both the local authorities and the biggest crime syndicate around. Delta-Six wakes up on the cold metal floor of a cell, about to take part in mandatory reconditioning, with no recollection of who he is or why he's there.
